Objects and Functions in Javascript
This is a sample post intended to test the followings:
- A different post author.
- Table of contents.
- Markdown content rendering.
- Math rendering.
- Emoji rendering.
Objects
- How objects are live in memory: They are siting in memory and keep the reference to others (keep in memory also)
graph LR
A["Object
0x001"] --> B["Primitive 'Property'
0x002"] A --> C["Object Property = collection of name/value pairs
0x003"] A --> D["function = method
0x004"]
0x001"] --> B["Primitive 'Property'
0x002"] A --> C["Object Property = collection of name/value pairs
0x003"] A --> D["function = method
0x004"]
Namespace:
- Keep
variables
andfunctions
with name seperate - Javascript doesn’t have namespaces
var greet = "Hello !";
var greet = "HOLLA !";
console.log(greet);
// In the case multi language, we can use object wrapping the functions/properties
var english = {};
var spanish = {};
english.greet = "Hello";
spanish.greet = "Holla"; // Can be used without collision
JSON and Object literal
- JSON has stricter rule than
Object Literal
: - Properties need to have quotes
var objectLiteral = {
firstName: "Ho",
lastName: "Hai",
};
console.log(JSON.stringify(objectLiteral));
var jSonValue = JSON.parse('{"firstName":"Ho","lastName":"Hai"}');
console.log(jSonValue);
Functions are objects
-
First class Functions: Everything you can do with other types, you can do with functions. Assign a function to variable, pass it…
function greet() { console.log("Hello: "); } // Can attach new property greet.language = "english";
-
Functions are reside in memory. They are objects, then we can attach: primitive, object, function…
graph LR
A["Function
a sepecial type of object"] --attach--> B["Primitive"] A--attach property-->C["object"] A--attach property-->D["function"] A--has special property-->E["__NAME__
optional, can be anonymous"] A--has special property-->F["__CODE__"] F-.when invoke().->G["(.)"] style E fill:#00758f style F fill:#00758f
a sepecial type of object"] --attach--> B["Primitive"] A--attach property-->C["object"] A--attach property-->D["function"] A--has special property-->E["__NAME__
optional, can be anonymous"] A--has special property-->F["__CODE__"] F-.when invoke().->G["(.)"] style E fill:#00758f style F fill:#00758f
Function statements and Function Expressions
Expression
: A unit of code that results in a value
// Function statement
function greet() {
console.log("Hi");
}
// Function expression:
// Javascript Engine will execute the expresion
// function () {
// console.log("Hi");
// };
// which one will be return the function pointer, then we assign the name of function pointer is `anonymousGreet`
var anonymousGreet = function () {
console.log("Hi");
};
greet();
anonymousGreet();
flowchart
subgraph P1["Phase1: creation time"]
A["function greet() {
console.log('hi')
}"]---->B["Function object
a special type of object"] G["function greet() {
console.log('hi')
}"]---->H["Function object
a special type of object"] B---->C["__NAME__
greet"] B---->D["__CODE__
console.log('hi)"] H---->HN["__NAME__
anonymous"] H---->HC["__CODE__
console.log('hi)"] subgraph Mem["Memory Space"] B H end subgraph ExecutionContext["ExecutionContext"] I["greet"] ---> B K["anonymousGreet"] ----> H end end subgraph P2["Phase 2: execution time"] I---->E["greet()"] K ----> L["anonymousGreet()"] B--pull the object from memory-->E E--get **CODE** of object-->F["__CODE__ is run"] L--get **CODE** of object-->M["__CODE__ is run"] end style A fill:#4287f5,text-align:left style P1 fill:#aceefa style Mem fill: #32a2a8
console.log('hi')
}"]---->B["Function object
a special type of object"] G["function greet() {
console.log('hi')
}"]---->H["Function object
a special type of object"] B---->C["__NAME__
greet"] B---->D["__CODE__
console.log('hi)"] H---->HN["__NAME__
anonymous"] H---->HC["__CODE__
console.log('hi)"] subgraph Mem["Memory Space"] B H end subgraph ExecutionContext["ExecutionContext"] I["greet"] ---> B K["anonymousGreet"] ----> H end end subgraph P2["Phase 2: execution time"] I---->E["greet()"] K ----> L["anonymousGreet()"] B--pull the object from memory-->E E--get **CODE** of object-->F["__CODE__ is run"] L--get **CODE** of object-->M["__CODE__ is run"] end style A fill:#4287f5,text-align:left style P1 fill:#aceefa style Mem fill: #32a2a8
By Value and By Reference
flowchart
1["a"] --0x001--> 2["Primitive Value"]
3["b=a
(or pass to a function)"] 4["b"] --0x002-->5["Copy of Primitive Value"] style 3 fill:none
(or pass to a function)"] 4["b"] --0x002-->5["Copy of Primitive Value"] style 3 fill:none
flowchart
1["a"] --0x001--> 2["Objects
(including functions)"] 3["b=a
(or pass to a function)"] 4["b"] --0x001
(point same address)-->2 style 3 fill:none
(including functions)"] 3["b=a
(or pass to a function)"] 4["b"] --0x001
(point same address)-->2 style 3 fill:none
this
keywords
this
will be created at the creation phase. In this case,this
will refer to global object
function a() {
console.log(this); // `this` refer to global object
// Attact new attribute into this global object
this.newVariable = "Hello";
}
a();
console.log(this);
console.log(newVariable); // Display "Hello"
- For the function is invoked, the new
ExecutionContext
is created and Javascript decide what isthis
keyword refer to.
var c = {
name: "The C object",
log: function () {
console.log(this);
},
};
c.log(); // Func log is invoked >> ExecutionContext(log) is create (and `this` will be refer to the object c)
- Becarefull the
this
reference in the nested function
var c = {
name: "The C object",
log: function () {
this.name = "Updated c object"; // `this` refer to the c object
var setName = function (newName) {
this.name = newName; // NOT WORK !!! `this` refer to global object
};
setName("Updated c object again !!!");
console.log(this);
},
};
c.log();
To fix this, we can use the pattern self = this
var c = {
name: "The C object",
log: function () {
var self = this;
self.name = "Updated c object"; // `this` refer to the c object
var setName = function (newName) {
self.name = newName; // NOT WORK !!! `this` refer to global object
};
setName("Updated c object again !!!");
console.log(self);
},
};
c.log();
arguments
and spread
## title: ExecutionContext of function is Created (FUNCTION)
flowchart
A["Variable Environment"]
B["this"]
C["Outer Environment"]
D["this will be changed depend on how function is call"]
E["arguments"]
F["Contain all of parameters you pass to function"]
subgraph Execution Context is created
direction TB
A
B
C
D-->B
F-->E
end
style D fill:none
style F fill:none
style E fill:#42f5a7
function greet(firstName, lastName, language) {
console.log(arguments);
console.log("-------------------");
}
greet();
greet("ho");
greet("ho", "hai");
greet("ho", "hai", "en");
- Spread:
function greetWithSpread(...others) {
console.log(others);
}
greetWithSpread("hai"); // ['hai']
greetWithSpread("hai", 1); // ['hai', 1]
greetWithSpread("hai", 1, { street: "HaNoi" }); // ['hai', 1, {…}]
Immediately Invoked Function Expressions (IIFEs)
// Using an Immediately Invoked Function Expression (IIFE)
var greeting = (function (name) {
console.log("hello " + name);
})("hai");
// Trick syntax parser
(function (name) {
console.log("Hola: " + name);
})("hohai");
Understanding Closures
function buildFunctions() {
var arr = [];
for (var i = 0; i < 3; i++) {
arr.push(function () {
console.log(i);
});
}
return arr;
}
var fs = buildFunctions();
fs[0](); // 3
fs[1](); // 3
fs[2](); // 3
function createSomeWeird() {
let obj = {};
return {
inner: obj,
displayInner: function () {
console.log(obj);
},
};
}
let weirdObj = createSomeWeird();
weirdObj.inner.name = "Weird Object Here";
weirdObj.displayInner();
call()
, apply()
, bind()
-
3 methods are the ways we control the
this
object in Function Execution Context -
bind()
: setup new COPIED method and bind thethis
object with binded object
var person = {
firstName: "Ho",
lastName: "Hai",
getFullName: function () {
return this.firstName + " " + this.lastName;
},
};
var logFunc = function (lang1, lang2) {
console.log("Loged: " + this.getFullName()); // Error
};
var logFuncName = logFunc.bind(person);
logFuncName("en");
call()
: NOT COPY, JUST EXECUTE and assignthis
object in the first parameter
logFunc.call(person, "en", "es");
apply()
: same tocall()
except the way we pass in arguments (put them in array)
logFunc.call(person, ["en", "es"]);
- Use case
function borrowing
var person2 = {
firstName: "John",
lastName: "Doe",
};
person.getFullName.apply(person2);
- Use case
function curring
: create a copy of a function but with some preset parameters. Beside the settingthis
object, we can set the aruguments (partly)
function multiple(a, b) {
return a * b;
}
var multipleByTwo = multiple.bind(this, 2); // Beside the setting `this` object, we can set the aruguments (partly)
// Do the same things
var multipleByTwoV2 = function (b) {
return multiple(2, b);
};
console.log(multipleByTwo(5));
console.log(multipleByTwoV2(5));
Functional Programming
function mapForEach(arr, fn) {
var returnedArr = [];
for (var i = 0; i < arr.length; i++) {
returnedArr.push(fn(arr[i]));
}
return returnedArr;
}
var arr = [1, 2, 3];
var arr2 = mapForEach(arr, function (item) {
return item * 2;
});
var checkLimit = function (limitation, item) {
return item > limitation;
};
var arr3 = mapForEach(arr, checkLimit.bind(this, 1)); // Preset limitation = 1
console.log(arr3);
var checkLimitSimplified = function (limitation) {
return function (item) {
return item > limitation;
};
};
var arr4 = mapForEach(arr, checkLimitSimplified(2));
console.log(arr4);
// var checkLimitV2 = function (limiter) {
// return function (arr) {
// return mapForEach(arr, function (item) {
// return item > limiter;
// });
// };
// };
// console.log(checkLimitV2(2)(arr));